Author Topic: Project 1 - The Legend of Zelda - Niflheim's Mirror  (Read 37690 times)

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Offline The Endless One

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Project 1 - The Legend of Zelda - Niflheim's Mirror
« on: April 19, 2008, 07:16:04 PM »
Project 1 - The Legend of Zelda - Link’s Awakening Remastered

Okay I final came up with a project I wouldn't mind doing, The Legend of Zelda - Link's Awakening Remastered, using TLOZ - MC Graphic’s, I should be able to pull this off, and study game programming together.

I only have a few questions for the members of the site.

1. - xfixium is this okay, I’m not breaking any rules here am I?

2 - Has this been done before?

3 - Is getting help here possible?

4 - Is using someone else VG music illegal?

We’ll that’s pretty much it for now

Any Comment’s or Questions from members?
« Last Edit: April 28, 2008, 12:39:40 PM by The Endless One »
The Darkness
Dreams sustain us through the madness;
goals give a finish line to our race.
Yet they change with every turn, around every wall,
and remain elusive throughout the quest.
Cherish the short intervals during the quest you have with others,but be prepared to walk alone in the darknes

Offline The Endless One

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Re: Project 1 - The Legend of Zelda - Link’s Awakening Remastered
« Reply #1 on: April 19, 2008, 10:24:18 PM »
Okay I'm having my firist problems I have a sprite sheet for Malon, do the sprite sheets have to be a certain size, or is something else the problem, if not can some one post up a better Malon Sheet.
The Darkness
Dreams sustain us through the madness;
goals give a finish line to our race.
Yet they change with every turn, around every wall,
and remain elusive throughout the quest.
Cherish the short intervals during the quest you have with others,but be prepared to walk alone in the darknes

Offline The Endless One

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« Last Edit: April 19, 2008, 11:22:26 PM by The Endless One »
The Darkness
Dreams sustain us through the madness;
goals give a finish line to our race.
Yet they change with every turn, around every wall,
and remain elusive throughout the quest.
Cherish the short intervals during the quest you have with others,but be prepared to walk alone in the darknes

Offline The Endless One

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Re: Project 1 - The Legend of Zelda - Link’s Awakening Remastered
« Reply #3 on: April 19, 2008, 11:04:56 PM »
All I need is the Malon Sprite sheet to complete it.
« Last Edit: April 19, 2008, 11:23:58 PM by The Endless One »
The Darkness
Dreams sustain us through the madness;
goals give a finish line to our race.
Yet they change with every turn, around every wall,
and remain elusive throughout the quest.
Cherish the short intervals during the quest you have with others,but be prepared to walk alone in the darknes

Offline xfixium

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Re: Project 1 - The Legend of Zelda - Link’s Awakening Remastered
« Reply #4 on: April 20, 2008, 02:19:18 AM »
Quote
1. - xfixium is this okay, I’m not breaking any rules here am I?

2 - Has this been done before?

3 - Is getting help here possible?

4 - Is using someone else VG music illegal?

1. I don't have any poblems with it.
2. Well, if you haven't noticed, I'm making a LA version myself. Although there has at least been 2 other people that have started projects based on LA.
3. Well, that all depends on how active this place is. Which is hardly ever. Also my personal free time. You'd be better off at this time getting help from people at gamingw.net. They have plenty of experienced people there all the time it seems.
4. Well, basically using re-made music from popular commercial games is illegal to some extent. Since it is copywrited. However, I don't see Nintendo coming down and pressing charges against you. Also, the people that create the midis are guilty of the same infringment. I just give credit usually, as if it wasn't for them, there'd be no easy way to get ahold of those kind of resources.

Quote
All I need is the Malon Sprite sheet to complete it.

Hrmmmm, well she was called Malon in MC, and I can see the similarities, but in LA she goes by Marin. ;D Yes the size of the sprite has to be specific, I have already answered that in the resource forum.

Offline The Endless One

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Re: Project 1 - The Legend of Zelda - Link’s Awakening Remastered
« Reply #5 on: April 20, 2008, 02:26:04 AM »
Thank's for the Help, and Info Later
The Darkness
Dreams sustain us through the madness;
goals give a finish line to our race.
Yet they change with every turn, around every wall,
and remain elusive throughout the quest.
Cherish the short intervals during the quest you have with others,but be prepared to walk alone in the darknes

Offline The Endless One

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Re: Project 1 - The Legend of Zelda - Link’s Awakening Remastered
« Reply #6 on: April 21, 2008, 12:38:08 PM »
Okay I think I know what I'm going to do then know that I know that other people are doing the same, I going to after seeing King Mob's Fan game, and xfixium remade sprites of Link's Awakening, I thought "Why not just complete upgrade the whole game"

So I going to add more stuff into it.

Like new Dungeons, Area's, Enemies, bosses, sword moves, and actions, and maybe even a second player option, if I can get my labtop fix any time soon, and get a couple of freind into it, it'll go faster.

It's will still be Link's awakening, but I'll more of a twist and turn into it, think like every Zelda out there in one, like one thing I want to add is the Golden Land, before and after Ganon turn it into the Dark World.

I'm not sure about any horse, I'm not a fan of horse riding in Zelda (She can jump a fence but won't hop from a small cliff, what kind of **** is that !?")

We'll that's it for now, Now I need to come up with a Title like, TLOZ - LA - (Something, etc, etc) You get what I mean.

Later, LonelyShadow

The Darkness
Dreams sustain us through the madness;
goals give a finish line to our race.
Yet they change with every turn, around every wall,
and remain elusive throughout the quest.
Cherish the short intervals during the quest you have with others,but be prepared to walk alone in the darknes

Offline xfixium

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Re: Project 1 - The Legend of Zelda - Link’s Awakening Remastered
« Reply #7 on: April 21, 2008, 02:09:35 PM »
lol, why don't you just make a whole new Zelda? By the time you add all that to LA, it'll be an altogether different game.

Offline The Endless One

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Re: Project 1 - The Legend of Zelda - Link’s Awakening Remastered
« Reply #8 on: April 21, 2008, 03:21:41 PM »
True
The Darkness
Dreams sustain us through the madness;
goals give a finish line to our race.
Yet they change with every turn, around every wall,
and remain elusive throughout the quest.
Cherish the short intervals during the quest you have with others,but be prepared to walk alone in the darknes

Offline The Endless One

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Re: Project 1 - The Legend of Zelda - Link’s Awakening Remastered
« Reply #9 on: April 23, 2008, 02:46:22 PM »
Okay I really thought about this, and I say your right, but I'll still like to do this with a settings of TLOZ - LA, so I think I'll do what I'm a fan of thinking, a mass world of gameplay.

I already have several idea's I know that hasn't been done yet, the only problem I'm really having is not have the right tools for it, like a Wacom pad, I really need to get one, and also the coding for the game, I really need help with or a good push in the right direction.

But then I also thought if one the new site I can make it into a community thing like they do on ZFGC, that way I can pick up a team of those will to work on a game together, because it seem my friends are to lazy to make they're own game. Lazy Punks.

We'll ,what do you think?
The Darkness
Dreams sustain us through the madness;
goals give a finish line to our race.
Yet they change with every turn, around every wall,
and remain elusive throughout the quest.
Cherish the short intervals during the quest you have with others,but be prepared to walk alone in the darknes

Offline xfixium

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Re: Project 1 - The Legend of Zelda - Link’s Awakening Remastered
« Reply #10 on: April 23, 2008, 03:47:27 PM »
Well, whatever you decide on, remember to take it lightly at first. Practice game making with small projects first. Or try other people's tutorials on various things. As this will build experience. Get the hang of the maker you choose. Try light concepts and ideas before you throw yourself at a full project. Most people are overly ambitious in the beginning and become frustrated and quit quickly. A full featured game takes alot of time and effort.

As for the people power. It's hard to get a group of people together for very long. Everything might gel well for awhile, but the reality is that  those people will most likely bail at some point. It's also harder to get people on a project if your not very experienced at game making. Everyone has their own strengths and weaknesses, so focus on your strengths, and decide what holes you need to fill.

Oh, and you don't need a Wacom. :P It's 8 bit art, not the next Mona Lisa. My Wacom sits here collecting dust most of the time.

Offline The Endless One

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Re: Project 1 - The Legend of Zelda - Link’s Awakening Remastered
« Reply #11 on: April 25, 2008, 09:13:03 AM »
Wow, this is a first I haven't post in two days!

won't happen again!

We'll after reading what you said, yeah your right I just need to clam down a bit and take it slow

but I can you point me to a good tutorial for PRG Maker 2003, and maybe a good C book for it as well

I going to try learn somthing new every day about it, this should keep me from get frustrated when ever I try do something I don't understand.

And for progress on my Zelda FG (FG=Fan Game).

I came up to the conclusion, that your right I might as we'll make a whole new zelda but right now I have no I idea what to call it.

Once I have the name is it possible for you to change the Topic's name to it?

I also have basic I idea for sprite I going to use, the harder one are going to be Link Tech's that I'll be making myself.

We'll back to the drawing broad, Later
The Darkness
Dreams sustain us through the madness;
goals give a finish line to our race.
Yet they change with every turn, around every wall,
and remain elusive throughout the quest.
Cherish the short intervals during the quest you have with others,but be prepared to walk alone in the darknes

Offline xfixium

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Re: Project 1 - The Legend of Zelda - Link’s Awakening Remastered
« Reply #12 on: April 25, 2008, 01:44:36 PM »
www.gamingw.net has a link to good tutorials for various skill levels found here:

http://rmt.divinelegy.com/res1.html

If you wanted the c language specifically you'll have to search. But this c++ book was my first book.
http://www.amazon.com/Beginning-C-Game-Programming-Development/dp/1592002056

It's for absolute beginners. Note: you do nothing fancy with this book. All the programming is console stuff, but it teaches you the basics of programming by constructing easy games. Which is a bit more fun and practical when trying to learn the basics.

I think you can change this topics name by modifying the first post. You don't need me to do it. Although you might want to just delete this one and start fresh?

Also, if you have any questions, don't be afraid to ask.

Offline The Endless One

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Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
« Reply #13 on: April 29, 2008, 01:24:50 PM »
Okay I now have a title, and a story to work with, and I have a pretty simple plan for work the game will work

I'm not going to bother make a whole new tileset for this instead I'll you the Mc one to the fullest, and make the dungeons a large as possible, by using a Metriod / Kingdom Hearts Formula

I'm going to try to use a WW setting with element's of LTTP

-

Here a question for xfixium, I heard that it's a way to make most of the coding for the game simple by have the world completely connected with a simple switch in RPG maker is that possible?
« Last Edit: April 29, 2008, 05:58:23 PM by The Endless One »
The Darkness
Dreams sustain us through the madness;
goals give a finish line to our race.
Yet they change with every turn, around every wall,
and remain elusive throughout the quest.
Cherish the short intervals during the quest you have with others,but be prepared to walk alone in the darknes

Offline xfixium

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Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
« Reply #14 on: April 29, 2008, 03:09:33 PM »
I'm sorry I don't understand your question.