Author Topic: Project 1 - The Legend of Zelda - Niflheim's Mirror  (Read 37692 times)

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Offline The Endless One

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Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
« Reply #15 on: April 29, 2008, 06:04:40 PM »
Sorry I was in a rush. "coughFanfictioncough"

I was asking if you knew something about connecting the maps that make coding simple, like putting all the codes on one map, and walking into another with the same coding from the last. I tried this which your Zelda pack, but the only thing that works is swinging the sword, the hud, nor the items work, is there a way to make it all work?
The Darkness
Dreams sustain us through the madness;
goals give a finish line to our race.
Yet they change with every turn, around every wall,
and remain elusive throughout the quest.
Cherish the short intervals during the quest you have with others,but be prepared to walk alone in the darknes

Offline xfixium

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Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
« Reply #16 on: April 30, 2008, 08:56:58 PM »
Unfortunately you can't trade events between maps. Or make certain events persistent like in Game Maker. So your left with 2 options:

1. Copy needed events to every map
2. Use a common event. Which is persistent code that is not map specific, and can run during the start and finish of your game.

Like for instance, the sword common event is always running throughout the game. So it can exist anywhere in the game. The event that updates the HUD is on the map itself, and can only exist on that map. Unless you copy the event to a new map. There is a work around for this using a common event script. You could hold the current map id in a variable, then check if the variable changes. If it does update the HUD and make the map id check variable the same as the current map id.

You'd place this in the Global Tracking common event:

// Create a variable map id, and set it to the sprite's map id
variable map id = built in sprite map id;

// Check if the current map id differs from the map id check
if variable map id check does not equal map id
{
    // Call the update HUD common event
}

// Set the map id check equal to the map id
variable map id check = variable map id;

Mind you, this is not even tested, but I think it'll work for most cases.

Offline The Endless One

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Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
« Reply #17 on: May 08, 2008, 08:25:54 PM »
Been gone for a while, but I'm back

so far nothing new done to the game it self, but I finished with coming up with the area's the would be in the game.

There going to be four different worlds

Hyrule Sea

The Golden Land

The Sacred Releam

And the Twilight 'Something' (Haven't came up with a go name yet

Each world going to have a connection to each of the other worlds

And this time I think I make the villian a Girl, woman, a female what ever. Don't have much of these.

Something like Zelda, or Minda gone bad, or worst Zelda evil twin sister O,o yeah I know you don't have to say it, just kidding.

We'll as far as everything is I'm bring back some of the races missing in Wind Waker, but some might be in another world.

There only going to be four dungeons, one for each world, that really turn out to be one huge dungeon by the end.

We'll that all I can think of for now.

Later, LonelyShadow
The Darkness
Dreams sustain us through the madness;
goals give a finish line to our race.
Yet they change with every turn, around every wall,
and remain elusive throughout the quest.
Cherish the short intervals during the quest you have with others,but be prepared to walk alone in the darknes

Offline xfixium

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Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
« Reply #18 on: May 08, 2008, 10:08:14 PM »
Sounds very interesting. It'll be nice to see how it turns out.

Offline The Endless One

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Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
« Reply #19 on: June 11, 2008, 09:03:49 PM »
You guys are not going to belive what happen to my desktop pc
The Darkness
Dreams sustain us through the madness;
goals give a finish line to our race.
Yet they change with every turn, around every wall,
and remain elusive throughout the quest.
Cherish the short intervals during the quest you have with others,but be prepared to walk alone in the darknes

Offline xfixium

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Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
« Reply #20 on: June 13, 2008, 04:35:19 PM »
Well, what happened? Did magical Unicorns trample it or something?

Offline The Endless One

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Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
« Reply #21 on: June 15, 2008, 10:36:22 PM »
Some dicided that it was okay to delete, everything off the desktop, and empty the recycle bin, which had mutliple programs, music, images, and my zelda game on it, and the only way to get it back is by system restoring this thing, which I can't do because I missing a few disk, and code number for programs, 'sigh' now I have to start over.
The Darkness
Dreams sustain us through the madness;
goals give a finish line to our race.
Yet they change with every turn, around every wall,
and remain elusive throughout the quest.
Cherish the short intervals during the quest you have with others,but be prepared to walk alone in the darknes

Offline xfixium

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Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
« Reply #22 on: June 16, 2008, 02:42:25 PM »
Yeah, I think there is software that does such a thing, I forget the name of it though. I used such a program once, and it worked well. I'm sure you'll find something on google.

Offline The Endless One

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Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
« Reply #23 on: June 30, 2008, 03:02:35 AM »
Okay I'm back in action, and finished coming up with the map set up, I still having some problems with character actions, like shooting the bow, and the arrow getting stuck , I think I just need to do a little more tweeking, I have all four worlds planned out, I just having trouble with coming up with the final boss, so I can't really start on the story until then
The Darkness
Dreams sustain us through the madness;
goals give a finish line to our race.
Yet they change with every turn, around every wall,
and remain elusive throughout the quest.
Cherish the short intervals during the quest you have with others,but be prepared to walk alone in the darknes

Offline xfixium

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Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
« Reply #24 on: June 30, 2008, 01:35:39 PM »
Well it's good to see your still doing this, looking forward to seeing your progress.

Offline The Endless One

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Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
« Reply #25 on: June 30, 2008, 07:24:52 PM »
Yeah, I am still wish I could get some of my freinds into this, punks always talking about making games but then when something smacked them in the face they ran for the hills
The Darkness
Dreams sustain us through the madness;
goals give a finish line to our race.
Yet they change with every turn, around every wall,
and remain elusive throughout the quest.
Cherish the short intervals during the quest you have with others,but be prepared to walk alone in the darknes

Offline xfixium

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Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
« Reply #26 on: June 30, 2008, 08:23:08 PM »
Just chain them to the wall of your basement......I mean that's where 99.925% of my resources and code come from. A good ole bottle of ether, a handkerchief and a promise of a Chinese all you can eat buffet, and your on your way.

Offline The Endless One

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Re: Project 1 - The Legend of Zelda - Niflheim's Mirror
« Reply #27 on: July 16, 2008, 09:53:22 AM »
I might just do that, I know a few would bend back for a good free meal, Progress on games Maps coming out fine, Actions, and Usable Item need help, Key items are working fine, I now working on events, and stuff like that, but I think I need to re-edit my maps I think I put some places a little to close, which takes out a bit of the adventure @_@
The Darkness
Dreams sustain us through the madness;
goals give a finish line to our race.
Yet they change with every turn, around every wall,
and remain elusive throughout the quest.
Cherish the short intervals during the quest you have with others,but be prepared to walk alone in the darknes